Glen Watson | Chicago Reader

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Re: “The devious psychology behind "free to play" video games

In the industry, we don't like the word "coercive monetization", the word we use is "friction". There huge debates on how much friction we should use, if at all. Most game developers don't like it, but the business suits do. It really brings in the money better than traditional channels, so that why you'll see more games like these.

3 likes, 2 dislikes
Posted by Glen Watson on 07/05/2013 at 10:12 PM

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